Karlheinz Essl

Portrait KHE

H.E.A.D. (Hearing Entirely Articificial Dreams)

binaural soundscape compositions
2018


Basics | About | Tracks


Listen with headphones to enjoy the immersive 3D sound worlds!

headphones


Binaural sound recording at Lunz, Austria
© 2018 Simon Essl


About

H.E.A.D. (Hearing Entirely Artificial Dreams) is a work-in-progress based on artificial head technology ("Kunstkopf-Stereophonie) which allows the transmission of spatial 3D sound over simple headphones. Each piece of this collection is dedicated to a specific location resp. situation, based on four typical soundscapes that have been found there. Those recordings are mixed algorithmically by a computer program written by Karlheinz Essl which creates an infinite sound process: a dreamlike and surrealistic narration.

As each piece is composed of four different sound scapes, its title consits also of 4 letters - like G.R.A.Z. - which refers to the location where the sound recordings have been made. This title is an acronym which expands into a short mysterious sentence such as Generic Research on Ambient Zones; the interpretation of which, however, is up to the listener.

All recording are captures with the Sennheiser Ambeo Smart Headset and processed afterwards with Max7 and Karlheinz Essl RTC-lib - a free software library for algorithmic composition in realtime. No mastering, no sound effects!

The four soundscapes are mixed in realtime with an algorithm that is based on an two-dimensional Brownian movement which creates unforeseeable blendings between the sounds. Those transitions are quite slow in order to foster dream-like impressions with paradoxical and surrealistic situations.



Tracks

G.R.A.Z. | W.I.E.N. | R.E.T.Z. | L.U.N.Z. | O.S.L.O. | B.U.R.G.

R.I.D.E. | W.A.L.K. | W.O.R.K. | B.A.H.N. | F.L.U.G. | T.E.C.H.

D.U.N.A | D.Y.J.E. | L.A.G.O.

C.H.A.T. | M.E.A.L | L.I.F.E. | X.M.A.S.

C.A.G.E | S.I.L.L.



G.R.A.Z. (Generic Research on Ambient Zones)
Generative soundscape based on a random walk between four binaural recordings from different spots in the city of Graz (Austria), recorded on April 19th, 2018.
Released: 27 Apr 2018

1) farmers market near the Opera
2) street crossing at the Stadtpark with cars, motorbikes and bicycles
3) trams, busses and passengers at Jakominiplatz
4) birds and a creek in the park of the Music University with a distant vibraphone.



W.I.E.N. (Where Intelligence Enhances Neuroticism)
Generative soundscape based on a random walk between four binaural recordings from different spots in Vienna (Austria), recorded between March and May 2018.
Released: 10 May 2018

1) Café Mozart near the Opera
2) reading hall of the Austrian National Library
3) children’s playground at Draschepark
4) a pond near Gerasdorf with swimmers and kids



R.E.T.Z. (Restoring Energy Through Zest)
Generative soundscape based on a random walk between four binaural recordings from different spots in the region of Retz (Austria), recorded on June 8th, 2018.
Released: 10 Jun 2018

1) the main square in the city of Retz
2) Czech people talking in a bar in Šatov
3) birds singing near the river Thaya
4) a so-called "Kellergasse" in Retz



D.U.N.A. (Diluted Units of Natural Atmosphere)
Generative soundscape based on a random walk between four binaural recordings from different spots of the Danube Delta in Romania, recorded in May 2018.
Released: 6 Aug 2018

1) morning atmosphere near Sulina
2) evening atmosphere near Sulina
3) frog concert with paddle boats in Canal Magearu
4) birds singing at Lacu Iaco



L.U.N.Z. (Lazy Unicorns Nibble Zealously)
Generative soundscape based on a random walk between four binaural recordings from different spots made in Lunz (Austria), recorded on August 7th, 2018.
Released: 9 Aug 2018

1) hikers escaping an approaching thunderstorm
2) rain and thunder at the courtyard of the castle
3) swimming in the lake
4) ride on an electric canoe through a narrow water canal



R.I.D.E. (Rough Interplay between Dream & Ecstasy)
Generative soundscape based on a random walk between four binaural recordings from different attraction at Prater, the famous amusement park in Vienna, Austria on August 11th, 2018.
Released: 13 Aug 2018

1) Achterbahn (outside recording of a rollercoaster)
2) Hochschaubahn (a ride on an vintage rollercoaster which is suited for kids)
3) Geisterbahn (riding on a ghost train)
4) Liliputbahn (a ride on miniature steam locomotive through the park)



D.Y.J.E. (Do-it Yourself Jealous Emperor)
Generative soundscape based on a random walk between four binaural soundscapes, recorded at the river Thaya (Czech: Dyje) in June and August 2018.
Released: 25 Aug 2018

1) Thaya in Liebnitz at night
2) Thaya National Park at Einsiedlerhöhle
3) forest atmosphere with church bell from Hardegg
4) water noise of a fish bassin



W.A.L.K. (What About Luscious Kidneys?)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in June and August 2018.
Released: 27 Aug 2018

1) walking through the Essl Museum
2) two persons marching and running in a reverberant hall
3) Kunsthistorisches Museum Vienna: gallery #13 with Rubens paintings
4) walking through the forest of the Thaya National Park



W.O.R.K. (Which Operations Require Knives?)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between May and August 2018.
Released: 2 Sep 2018

1) unloading a truck at the Danube delta in Romania
2) two luthiers (father and son) building a Braguinha in Funchal, Madeira
3) me preparing breakfast at home
4) a construction site in the outskirts of Vienna where a caterpillar is operating a jackhammer



C.H.A.T. (Cryonic Heat at Average Temperature)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between February and August 2018.
Released: 3 Sep 2018

1) british-portugese small talk at the breakfast terrace of a hotel in Madeira
2) multi-lingual guests at a Chinese restaurant in Vienna
3) art education talk for schoolgirls at Kunsthalle Bremen
4) two elderly Viennese couples at the Lobau making jokes



B.A.H.N. (Binaural Ambient Head Noise)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in March and April 2018 in Vienna.
Released: 3 Sep 2018

1) main hall of the railway station Wien-Meidling
2) a ride on the D tram
3) entrance of Franz-Josephs-Bahnhof
4) at the elevator of the metro station U4 Heiligenstadt with a violin player in the background



M.E.A.L. (Meeting Eva At Lunch)
Generative soundscape based on a random walk between four binaural soundscapes, recorded on 6 Sep 2018 at Manfred Buchinger's restaurant Alte Schule in Riedenthal, Austria.
Released: 7 Sep 2018

1) kitchen with chef
2) guests in the garden outside the restaurant
3) an empty guest room
4) bathroom



F.L.U.G. (Frequent Luggage User Gateway)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between May and September 2018 on various European airports
Released: 10 Sep 2018

1) check-in at Terminal 1 of the Vienna International Airport (VIE)
2) entrance hall of the railway station at the Vienna International Airport (VIE)
3) waiting hall of the Henri Coandă International Airport Bucarest (OTP)
4) riding on a conveyor belt between gate C6 and C8 at Amsterdam Airport Schiphol (AMS)



L.A.G.O. (Liquids Are Generally Obstructive)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in September 2018 at Lake Garda, Italy
Released: 28 Sep 2018

1) evening at the lake promenade in Saló with thunder and bells
2) shore of Garda with anchored sailing boats
3) beach of Sirmione
4) fountain in the park of Vittoriale in Gardone



L.I.F.E. (Looking Into Four Environments)
ASMR-like generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded by Simon Essl on Oct 6th, 2018 in Klosterneuburg, Austria.
Released: 22 Oct 2018

1) morning routine
2) departure
3) silence in the forest
4) domestic work



O.S.L.O. (Obvious Sounds Linger Obviously)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between Oct 25th and 27th, 2018 in Oslo, Norway:
Released: 27 Oct 2018

1) place in front of the Royal castle
2) street crossing with lots of trams but nearly no cars in the very center,
3) Glasmagasinet department store
4) small café "Anne på landet" in the Vigelands park



C.A.G.E. (Casino Atmosphere Generating Empathy)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 5th, 2018 at the Grand Hall of Konzerthaus Vienna during project Casino Cage of the festival WIEN MODERN:
Released: 18 Nov 2018

1) audience entering the hall
2) sounds of the roulette table which was used to determine the sequence of pieces
3) excerpts of Luciano Berio's Sequenza XIV for cello solo, performed by Anna Maria Niemiec
4) excerpts of Luciano Berio's Sequenza VII for oboe solo, performed by Claire Colombo



S.I.L.L. (Sounds Intercept Little Lovers)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded betwen November 8-9th, 2018 in and around Mittersill - a small town in Salzburg, Austria where Anton Webern has been shot by an American GI on 15 Sep 1945.
Released: 10 Nov 2018

1) my sound installlation WebernUhrWerk played on the main square, surrounded by traffic
2) the grave of Anton Webern at the cemetery of Mittersill
3) snuffling cows on a meadow with cow bells
4) a calm and silent pasture on top of Mittersill



B.U.R.G. (Best Unifications Require Generosity)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 16th, 2018 at the traditional Leopoldimarkt in Klosterneuburg.
Released: 17 Nov 2018

1) a verbose merchant selling cooking knives
2) distant sounds of the amusement park
3) a rehearsal on the famous Bruckner organ at the monastery
4) the gothic courtyard with a fountain.



T.E.C.H. (Teaching Electronic Composition Helps)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 27th, 2018 at the collection of mechanical music instruments of the Technical Museum Vienna.
Released: 28 Nov 2018

1) demonstration of the Hupfeld Phonoliszt-Violiona player piano
2) demonstration of a mechanical barrel organ
3) a quite exhibition space with the mechanical music instruments
4) a walk through the museum from the top level down to the exit



X.M.A.S. (Xerox My Adventurous Sounds!)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 27th, 2018 at the collection of mechanical music instruments of the Technical Museum Vienna.
Released: 28 Nov 2018

1) pedestrian zone Linzer Gasse
2) horse carts at the Christmas market
3) rehearsal of a male choir and a brass ensemble at the Salzburg Cathedral
4) silence inside Franziskanerkirche



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Updated: 10 Dec 2018

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